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- This computer visualization activity is designed to help upper division undergraduate students visualize the motion of a hockey puck located on the surface of the earth.
- Students work in groups and use a computer animation to explain trajectories of a hockey puck in different references frames, taking into account the Coriolis effect.
- The whole class wrap-up discussion summarizes the possible trajectories the hockey puck can take, helping students visualize the motion of objects in a rotating reference frame.