Momentum
Momentum is
proportional to mass of object.
Momentum is
proportional to velocity of object.
Momentum is EQUAL to
the product of an object’s mass and velocity.
p = m v
The units for
momentum will be kg m/s (SI). There is
no special name for momentum units.
Momentum is a vector
quantity. Direction matters.
Momentum (in physics)
is not to be confused with a winning football team’s momentum (NOT physics)!
Impulse
Momentum, by itself
has only limited usefulness (and
excitement!) It gets more interesting when momentum is changing.
To hit a baseball a
long ways (by changing its momentum in a big way), you want to increase both
the force of the bat on the ball (how hard you swing), and the time of contact
between the bat and ball (follow-through.)
Newton defined impulse
to be the (average) force on an object multiplied by the time during which that
force is applied.
J = F Δt
Note the units for
impulse will be N s.
Note relationship
between this and Newton’s Second Law:
F = m a = m Δv / Δt multiply both sides by Δt
F Δt = m Δv = Δp
This gives us the:
Impulse-Momentum Theorem
The impulse applied
to an object EQUALS the change in momentum of that object.
F Δt = m Δv = Δp
(Newton actually
framed his second law in terms of impulse and momentum rather than force and
acceleration.)
This concept can make
some problems that are difficult to do otherwise easier/possible.
Scene from Apollo 13…
“Cushioning” a catch
(of a water balloon, egg, or barehanded softball or baseball).
- To catch a thrown egg, you need to change its
momentum to zero. (A fixed
value for a given
initial velocity.)
- “Cushioning” your catch extends the interaction time.
- Increasing the time of impulse decreases the force!
Note units: N s = kg m/s Same!
Momentum (continued)
Momentum is very
useful in interactions between objects.
- If object A exerts a
force on object B and changes object B’s
momentum, then the equal but
opposite force of object B on
object A will change object
A’s momentum by exactly the same
amount but in the opposite
direction.
- The forces must be the same (Newton’s 3rd Law), the time of
interaction must be the same
(B is touching A as long as A is
touching B), therefore the
impulse on B must be exactly the
same as the impulse on A,
therefore the change in momentum of
B must equal exactly the
change in momentum of A.
- This is quite similar to, but often more useful than,
Newton’s 3rd Law.
Law of Conservation
of Momentum
- If there are no outside forces acting on a system of objects, then
the total momentum of the
system stays constant.
- This is a VERY useful and important concept.
- collisions (from car crash
analysis to interactions of
colliding
galaxies to interactions of atoms and molecules…)
- recoil (guns, cannons…)
- rocket and/or jet
propulsion
- ballistics (muzzle
velocity of a gun), bomb trajectory
- Problems where forces are
hard or impossible to measure
can be solved with this concept.
Collisions
|
Collision Type |
Characteristics |
Examples |
Kinetic Energy Conserved? |
Momentum Conserved? |
|
Perfectly or Totally Elastic |
Objects bounce off each other with NO damage or
permanent deformation |
Atoms and molecules |
Yes |
Yes |
|
(Approximately) Elastic |
Objects bounce off each other with negligible
damage or permanent deformation |
Pool balls, steel ball off marble, rubber bouncy
balls, golf ball off club |
Very Nearly (Yes, for our problems) |
Yes |
|
Inelastic |
Objects bounce off each other with permanent
damage or deformation |
Most car crashes, people bumping, any collision
that isn’t perfectly inelastic but KE losses are large* |
No |
Yes |
|
Perfectly or Totally Inelastic |
Any collision where objects stick together |
Bullet imbedded in an object, a football tackle,
trains coupling, jumping into a boat, catching a ball… |
No |
Yes |
* There is a
continuum between collisions that are approximately elastic and inelastic,
depending on how much KE is conserved. A golf club hitting a golf ball can have
more than 80% of KE conserved (transferred) whereas a “dead” tennis ball off a
racket may have less than 40% KE conserved.
Note that in all
these cases, momentum is conserved! The conservation of momentum makes it
possible to solve a large number of different types of problems.
Conservation of Momentum (continued)
Possibly the easiest
way to set up these problems is to
1) Identify clearly
the interaction in question.
2) Set up the (vector)
sum of all momenta before the interaction.
3) Set up the
(vector) sum of all momenta after the interaction.
4) Equate the two
sums!
Σ pbefore = Σ pafter
All conservation of
momentum problems can be set up this way.
Elastic collisions
may require simultaneously solving conservation of KE equation with
conservation of momentum equation.
2-D problems require
that you isolate x and y components of the momentums, but the concept is the
same!
Σ px-before = Σ px-after
Σ py-before = Σ py-after