Rotational Kinematics
Remember everything
you learned way back when about linear (straight line) kinematics. Its all the
same except
Rotation circular motion of an object about an internal
axis
Revolution circular motion of object about an external
axis
Angular Displacement change in angular position from one point
to another.
Δθ angular displacement in radians, degrees, number
of
rotations or revolutions, etc
positive for
counter-clockwise (c.c.w.)
negative for clockwise (c.w.)
dimensionless!
θ in radians
(rad) = arclength / radius = s / r
note units!
If s = r,
θ
= s / r = r / r = s / s = 1 radian
An angle of 1 radian is swept out when the arc
length (s) is equal to the radius (r) of the circle.
Rotational Kinematics (continued)
An angle of 360o
is swept out in one full circle. In one full circle, s = 2pr,
so θ = s
/ r = 2pr / r = 2p radians!
360o = 2p radians (Note, 2p ≈ 2*3.14 = 6.28)
57.3o = 1 radian
1o = 2p / 360 radians
Angular velocity time rate of change in angular displacement
w = (θf - θi
) / t = Δθ / t = average angular velocity in rad/s
note: rad/s = 1/s = s-1
positive for
counter-clockwise (c.c.w.)
negative for clockwise (c.w.)
Angular acceleration time rate of change in angular velocity
a = (wf
- wi
) / t = Δw / t = average angular acceleration in rad/s2
note: rad/s2 = 1/s2 = s-2
sign depends on
Rotational Kinematics (continued)
All the other
(linear) kinematics equations you know and love have a direct analog in
rotational kinematics:
vavg = Δx / Δt ωavg = Δ θ
/ Δt
a = Δv / Δt α = Δ ω / Δt
v = vo + a t ω
= ω o + α t
vavg = ½ (vo + v) ω avg
= ½ (ω o + ω )
x = ½ (vo + v) t θ
= ½ (ω o + ω ) t
x = vo t + ½ a t2 θ = ωo t
+ ½ α t2
v2
= vo2 + 2 a x ω2 = ω
o 2 + 2 α θ
Tangential Speed and
Acceleration
w =
θ / t θ
= s / r s
= r θ
tangential speed = vT
= x / t = s / t = r θ
/ t = r w
angular velocity w MUST
BE IN rad/s
tangential acceleration = aT
= r a
angular acceleration a MUST BE IN rad/s2
Rotational Kinematics (continued)
Centripetal
Acceleration Revisited
ac = vT2
/ r = (r w)2
/ r = r w2
Centripetal
Acceleration PLUS Tangential Acceleration
If you have an object
that is traveling in a circle but is either speeding up or slowing down (ΔvT ≠ 0, Δw ≠ 0), then this object has both a centripetal
acceleration (ac) AND tangential acceleration (aT
≠ 0, a ≠ 0).
This object is in non-uniform
circular motion.
The NET acceleration
is the vector sum of ac and aT!
The good news is
that ac and aT will always be mutually
perpendicular, therefore, the vector sum will always just be a Pythagorean sum: a
= SQRT(ac2 + aT2)
Note
that Fnet will no longer = Fc (as it is in
uniform circular motion.)
Rolling Motion
Consider the tire on
a car as it moves down the street. In particular, consider the tire itself
rolling along the street as the car moves down the street. Assume this tire
makes one complete revolution in a time t.
If this tire rolls
without slipping (and ALL our rolling-thing problems will be objects rolling
without slipping), then in one complete rotation of the tire, the tire (and
thus the car!) will have moved forward one circumference (of the tire.)
Thus:
d = 2pr
vcar = d /
t = 2pr / t = w r = vT !!
The forward (linear)
speed of the car is the same as the tangential speed of the edge of the tire
about the axle.
This concept will be
most important when combining linear kinetic energy with rotation kinetic
energy (next chapter.)
Note that a similar
analysis of acceleration gives:
acar = r a = aT
The forward (linear)
acceleration of the car is the same as the tangential acceleration of the edge
of the tire about the axle.