Rotational Dynamics
While there are some
analogs between linear and rotational dynamics, the rotational problems are
generally much more troublesome (to the beginning student.) Still, recognizing
similarities between the linear problems and rotational problems is a good
start!
In the linear world
of dynamics, we were concerned with forces that caused linear accelerations of
objects. (Or, with balances of forces that resulted in equilibrium or
zero acceleration.)
In the rotational
world of dynamics, we are concerned with torques that cause angular accelerations
of objects. (Or, with balances of torques that result in rotational
equilibrium or zero angular acceleration.)
Torque – Is not a force, but, it will work,
conceptually, if you think of torque as any force that causes rotation (rather
than translation) or would tend to cause rotation (given the chance) of
the object (about some axis of rotation or pivot point.)
Any force whose line
of action is not directed towards the axis of rotation (or the center of mass)
for an object) will provide a torque on that object.
Torque
t = F l
where t
is torque, F is force, and
l is the length of the torque arm or lever arm.
Some very important
points:
- The force F must be the
component of the applied force
that is perpendicular to the lever arm.
- The length of the lever arm is that
distance between the
pivot point and the point of application of the force.
- “Pivot point”, “axis of rotation”,
“fulcrum” all mean the
same thing. (There will be slightly different contexts.)
- Units would be newton meter (N m) in
SI, foot pound
(ft lb) in English, or any
appropriate combination of force
and distance. (Note: in “real”
life, there are other options
such as kg cm which you might
find in a automotive shop
manual but it is technically
incorrect. (Why?!))
- Torque is a vector quantity. Direction matters!
- Torque is positive for a
force that causes or tends to
cause
counterclockwise rotation.
- Torque is negative for a
force that causes or tends to
cause
clockwise rotation.
Note that this
analysis is different than that presented in the text (which defines the lever
arm to be the distance from the pivot point to a point perpendicular to the
force’s “line of action” and uses the applied force rather than its component.
This is different conceptually but identical mathematically.)
Torque (continued)
Torque, by itself,
isn’t especially interesting. But, this simple little torque equation pops up
in wide variety of different problems of varying complexity.
An object is in
translational (straight line) equilibrium when the sum of all forces
acting = 0 (and, thus, its acceleration = 0.)
SF = 0
An object is in
rotational equilibrium when the sum of all torques acting = 0 (and,
thus, its angular acceleration = 0.)
St = 0
An object is in both
translational and rotational equilibrium when both conditions are met.
Equilibrium
Solving Equilibrium
Problems
1) Clearly identify
the object in question. Make a sketch.
2) Identify all
external forces acting on the object. Locate
clearly where these forces are
being applied.
3) Choose an
appropriate coordinate system. Resolve all
forces into x and y
components.
4) Set up equations
for SFx = 0 and SFy = 0.
5) Select an
appropriate axis of rotation (pivot point.) This is the
coolest thing – ANY POINT IN THE UNIVERSE
CAN BE
YOUR SELECTED PIVOT POINT! BUT, pick a
point that
is “obvious”, or, just as likely, a point
that makes the
problem easier!
-
“Obvious” might be the fulcrum of a lever. Or the
axle of a wheel. Or the hinge on a door.
-
“Easier” means that you pick the pivot point at the
point of application of an unknown force, thus
eliminating it from the torque problem. (Since l=0,
t=0.)
6) Identify all forces and their lever arms for
chosen pivot point.
7) Avoid positive and negative signs by setting
up as
Stc.c.w.
= Stc.w.
8) Solve all
equations!
Note, in that step 7,
you are summing torques. Not forces. Not lever arms. But torques.
Center of Mass/Gravity
What matters to us,
solving torque problems, is the following:
- The center of mass of an object is the
point at which all
mass of the object can be
considered to be concentrated.
It’s not really all at that
point, but it ACTS like it!
- The center of gravity is the point at which all weight can
be considered to be
concentrated. When computing torque
due to gravitational force,
the object acts as if all the
gravitational force on the
object acts at only that point.
- For all common examples we will use, the center of mass
and center of gravity are the
same point.
- For any uniform object, with uniform mass distribution,
the center of gravity is the
geometric center of the object.
- It does not matter if some parts of the object are on one
side of the chosen pivot point
while other parts of the
object are on the other side
of the pivot point - the
gravitational force acts only
at the center of gravity when
figuring its contribution to the
total torque on object.
- For “compound” objects, one can find the centers of
gravity of each subsection and
proceed.
Inertia versus Moment of Inertia
Inertia is defined as that property of matter that resists
changes in linear motion (acceleration.) It is dependent on (and proportional)
to the mass of the object.
Moment of Inertia is defined as that property of matter that resists
changes in rotational motion (angular acceleration.) It is dependent not
only on the mass of the object, but how that mass is distributed about the
rotational axis.
“I” is the
variable used for moment of inertia.
For a particle of
mass m, at distance R from the rotational axis:
I
= m R2
For a distribution of
“n” particles, it is found by
I
= S mn
Rn2
For a continuous
distribution of mass, it is found by
I
= ò R2
dm
Note, I is proportional to mass but is
also proportional to the distance squared. The distribution (R)
of the mass can thus be a much bigger factor than the mass itself.
Moment of Inertia (cont)
Note that the units
for moment of inertia will be kg m2 (SI).
For many real
objects, I can get to be complicated.
- Use calculus to compute I for extended objects.
- Tables of equations for I for common shapes.
- For objects that are combinations of simpler shapes,
the total moment of inertia is
just the sum of the moments
of inertia of the component
parts!
Newton’s 2nd Law for Rotation
Newton’s Second Law
of Motion (Fnet = ma) must be true even for something
that is rotating. By defining the F in terms of some applied torque, and
the acceleration in terms of resulting angular acceleration, and doing the
appropriate substitutions, we come up with Newton’s 2nd Law for
Rotating Things:
tnet
= I a
where tnet
is the vector sum of all acting external torques
(in N m), I is the moment of inertia of the object (in kg m2),
and a
is the resulting angular
acceleration of the object (in rad/s2).
Note that our table
of analogs between the linear world and the rotational world is growing:
Concept Linear Rotational
displacement x q
velocity v w
acceleration a a
“force”
F t
inertia
m I
2nd
Law SF = ma S t
= Ia
work
F s t q
kinetic energy ½
m v2 ½ I w2
momentum p
= m v L = I w
Kinetic Energy
Conservation of Energy
Angular Momentum
Conservation of Angular Momentum
Rotational KE = ½ I
w2
Conservation of
Energy concept is the same as before but now the total energy, E, picture is
enlarged to include rotational effects!
E = translational KE + rotational KE +
gravitational PE
E = ½ m v2 + ½
I w2 + mgh
Angular Momentum L = I w
Conservation of
Angular Momentum – If the net average external torque is zero, the total
angular momentum of the system is constant (is conserved.)
Σ Lbefore = Σ Lafter
Dynamics Summary
Concept Linear Rotational
displacement x q
velocity v w
acceleration a a
force
F t (= r X F )
inertia
m I
2nd
Law SF = ma
S t = Ia
work
F s t q
kinetic energy ½
m v2 ½ I w2
momentum p
= m v L = I w